Skyboxes, GetPixel and Raycast Directions
Hi there, I'm currently making a raytraced renderer using recursive Raycasts and up till now, I have just been using the color black for a trace, that doesn't collide with anything. So I was wondering...
View ArticleHow do Text Fields work? (Backend)
Recently I have been making my own GUI module in python, and I have been modelling it after the one used in Unity. I just love the way everything is put together in Unity! So I have gotten to the stage...
View ArticleReverse GUILayout
Hi! there, Recently I have encountered a problem: If I create a `GUILayout` `Area`, starting with a `FlexibleSpace` followed by a dynamic series of boxes, it generates a bottom to top flow. However,...
View Article[META] New + Old Problems!
Hi! there, For a little while now, UA has had some changes to both the way it's run (by the community) and whats expected when it comes to questions and etiquet. This has been a great movement for all...
View Article[META] UA! We still have problems
Hello again, I'm sorry for posting all these [meta] questions, but there really is no other way of communicating with all the important people in this community. While looking over the past month or...
View ArticleLimit namespace access on compiled scripts
Hello, I'll try and keep this as brief as possible: I am building a *sort of* modding system for a certain aspect of my game. It basically allows the common user to write some C# code which will be...
View ArticleAccess UnityScript compiler with CodeDomProvider
Hello again, In addition to [this][1] question I have another, but due to the complexity I thought I would split them up. After writing some code using .NET's CodeDom and the compiler, I was able to...
View ArticleAssetPostprocessor - Can't change Mesh Data
Hello again, For the past couple hours I've been trying to solve the old: "Blender Axis is different to Unity's" problem by writing an `AssetPostprocessor`. In the Unity Documentation for...
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