Quantcast
Channel: Latest Questions by Benproductions1
Viewing all articles
Browse latest Browse all 28

Access UnityScript compiler with CodeDomProvider

$
0
0
Hello again, In addition to [this][1] question I have another, but due to the complexity I thought I would split them up. After writing some code using .NET's CodeDom and the compiler, I was able to load C# assemblies from files at runtime: //Create provider var provider:CodeDomProvider = new CodeDomProvider.CreateProvider("CSharp"); //Compile C# file at path, with params as compiler parameters var results:CompilerResults = provider.CompileAssemblyFromFile(params, path); //return the compiled assembly return results.CompiledAssembly; Now thats all good and working, but I was wondering whether I could use the same method to compile UnityScript files. I have tried using `"UScript"`, `"JScript"` and `"UnityScript"`. Does the UnityScript compiler even integrate into CodeDom? Thank you, Benproductions1 [1]: http://answers.unity3d.com/questions/522236/limit-namespace-access-on-compiled-scripts.html

Viewing all articles
Browse latest Browse all 28

Latest Images

Trending Articles





Latest Images