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Set Quaternion Interpolation as default when creating animations?

Personally I love Unity's interface, the way you move around and change things, but when creating animations using complex characters I always encounter the tedious work of having to Add an animation...

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Do you have to pay for trademarked weapons?

My team and I are making a side-scrolling shooter and are planning to possibly sell it. [Outpost!!!][1] My question is easy to ask, but hard to answer... Do we have to pay the makers of the guns for...

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Animation with minimum length?

Hi there, I recently tried creating an animation within unity of a simple object rotating, but there seems to be a minimum length of the animation, as in I set the 4 keyframes, set it to loop, but...

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Stutter/Lag while animating

Hi there, I have a simple problem, with a not so simple fix (I expect)... I have a pretty beefy computer, but when I go to edit my animations in Unity, all I get is 4 Fps??? So I cheacked out what my...

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Performance Issues with Differed Rendering

Hi there, While having terrible quality settings, I get 270 Draw Calls, but when I turn real time shadows on, I get close to 2000... I only have about 400 polys overall in my scene at one time, about...

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Animation curves of sub-objects not accessible

Hi there, Moving from Unity 3 to Unity 4 I have noticed, that when looking at the animation curves of a character, I can't expand the already animated or non animated components of any sub-objects...

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Skyboxes, GetPixel and Raycast Directions

Hi there, I'm currently making a raytraced renderer using recursive Raycasts and up till now, I have just been using the color black for a trace, that doesn't collide with anything. So I was wondering...

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How do Text Fields work? (Backend)

Recently I have been making my own GUI module in python, and I have been modelling it after the one used in Unity. I just love the way everything is put together in Unity! So I have gotten to the stage...

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Reverse GUILayout

Hi! there, Recently I have encountered a problem: If I create a `GUILayout` `Area`, starting with a `FlexibleSpace` followed by a dynamic series of boxes, it generates a bottom to top flow. However,...

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[META] New + Old Problems!

Hi! there, For a little while now, UA has had some changes to both the way it's run (by the community) and whats expected when it comes to questions and etiquet. This has been a great movement for all...

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[META] UA! We still have problems

Hello again, I'm sorry for posting all these [meta] questions, but there really is no other way of communicating with all the important people in this community. While looking over the past month or...

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Limit namespace access on compiled scripts

Hello, I'll try and keep this as brief as possible: I am building a *sort of* modding system for a certain aspect of my game. It basically allows the common user to write some C# code which will be...

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Access UnityScript compiler with CodeDomProvider

Hello again, In addition to [this][1] question I have another, but due to the complexity I thought I would split them up. After writing some code using .NET's CodeDom and the compiler, I was able to...

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AssetPostprocessor - Can't change Mesh Data

Hello again, For the past couple hours I've been trying to solve the old: "Blender Axis is different to Unity's" problem by writing an `AssetPostprocessor`. In the Unity Documentation for...

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