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Reverse GUILayout

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Hi! there, Recently I have encountered a problem: If I create a `GUILayout` `Area`, starting with a `FlexibleSpace` followed by a dynamic series of boxes, it generates a bottom to top flow. However, when I add too many boxes, to the point where they overflow the `GUILayout` area, the boxes get cut off (as expected), the problem is that they get cut off at the bottom of the `Area`, meaning that the newer boxes (which are rendered last) end up getting cut off, while the old boxes stay within view. (I hope this makes sense) My question is how to reverse this order (or how to fake it), so that the newer boxes are rendered first and on overflow they get cut off at the top of the `Area`. I am still using 3.5, so maybe this has been fixed in 4 (or added)? Thanks in advance, Benpoductions1

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