Quantcast
Viewing all articles
Browse latest Browse all 28

Performance Issues with Differed Rendering

Hi there, While having terrible quality settings, I get 270 Draw Calls, but when I turn real time shadows on, I get close to 2000... I only have about 400 polys overall in my scene at one time, about 200 on the screen, max... The light pass takes up on average 98% of the draw call (I'm using differed rendering) I'm wondering how to reduce the impact of real time shadows?

Viewing all articles
Browse latest Browse all 28

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>