Personally I love Unity's interface, the way you move around and change things,
but when creating animations using complex characters I always encounter the tedious work of having to Add an animation curve for each bone, but also setting that curve to use Quaternion Interpolation instead of Euler, since the animations have wrong 470 degree movements on them, when it could just turn the other way :(
So my question is how do you tell Unity to only use Quaternion Interpolation instead of the Euler?
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